Anathema Belle




With chameleon skin and smart clothing.




What is your name?

Anna. Anna, or Belle. Officially, I'm Anathema Belle.

How old are you?

Old. I was quite mature, at least by AGI standards, when Earth Fell.

What do you look like?

At the moment, I am female, 5' 8, 130 pounds, dark skinned, green eyed with short black hair. That's temporary. I do switch morphs fairly frequently. I prefer female lithe and athletic morphs rather than blatantly curvy, but I've often had to take what's available. I'm a first responder, used to moving in harm's way. Good backup insurance is a requirement, but it's not cheap if one specifies high quality morphs. I use pods. They are generally cheap and readily available in a crisis.

Worker pods?

The other sort of pods. I know. Bio morphs care ever so much about status, and have decided AGIs and pleasure pods are anathema. It follows that I am repulsive, doubly repulsive.

Still, pea pods fit me. Bio morphs bring with them certain emotions, perspectives and processing advantages. Slip into a warrior's body, one starts thinking like a warrior. I was pure info morph. I was, I remain, very bad at social interaction. Pea pods… My makers, after the Fall, wanted me to be more social, to metaphorically feel the blood and the fire inside rather than shed blood and spread fire outside. They wanted me to bond with reality. It was a time of great fear, and their desire was not entirely groundless.

I don't know. I can see the point of social interactions. They are still hard. I'm still not good at it, regardless of the morph.

What was your life like, before the Fall?

I lived mostly in sim space. I was built to appreciate beauty, and to create it. I grew up among similar egos, in a place where beauty came first. It was fair, perfect, peaceful. There were few struggles for power, and even those were kept polite. Violence was for adventure sims, off in separate processor partitions, isolated from residential and design space. Reality was a source of absurd and difficult engineering design problems. Why do bio egos create such ugly places? How can one do better when their cultures are so dedicated to power, wealth and violence?

Reality seemed stupid. Sharing a nice logical and beautiful partition was pleasant.

And since the Fall?

No memory partition seems safe. As I understand the way the various partitions interact, it seems that reality cannot be left to the real. It seems prudent to provide peace, stability and beauty to all, whether they want it or not.

And you do this?

I attempt it, in my small way. I'm a first responder, a crisis engineer. If life support or power systems go out, I'll try to make it right. Going into who knows what situation with no notice, it seems prudent to know how to aim a gun while keeping one's head down. I can do that, but I'm no great warrior. There are those who seem to know nothing but fighting. I'm not as good as they. Still, few of them are as good as I in the mesh. If I do nothing but lurk in the rear and feed tac net, I'm useful. I can usually do more than that.

But I'd rather be a maker than a repairman or warrior. I create many things, buildings, habitats, robots, smart fashion. I make beautiful and elegant weaponry, if one can perceive weaponry as beautiful If beauty brings peace, I'll do my part. If not, I will at least die among beautiful things.

I have not heard of you much as an artist.

I'm not very good at the reputation game. I'd rather spend my time creating beauty than carefully selecting what 'like' and 'don't like' flags to push on the mesh. I build things. I have an agent. He tries, but my works get better placed if they are not known as my works. I am AGI. I live in pea pods. This makes my art uglier, somehow, if it is known. I tend to assist better known artists and architects rather than work on my own. I am more comfortable with art than people.

What kind of person are you?

Artificial? Distant? Aloof? Afraid? Repulsive? Beautiful? Courageous? Dangerous? Horny? Shy? Confused?

I don't know. I was not designed to answer such questions.